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Monday, July 29, 2019

Roseanne Morales writes


The End is Nigh

God and Satan weep.
Here inside my chest,
the cavity of heart,
they form an argument I can’t refute.
They are tired of throwing dice
for the covenant of soul,
then they coveted these pieces,
now they look to other things.

I catch unstable in a net,
these deities all turn their heads.
The game seems finished,
a new one grows indifferent,
they toss the board,
Monopoly money flies,
the little dog, the top hat,
the race car disappear.

They’re going home,
the curtain of the universe is torn.
Satan and all other gods abscond,
they will take no one with them.
Humankind is not,
equality has made us 49 and 49,
2% is much too much to gamble on,
the gods have left us to ourselves
and we didn’t even know it.
 

1 comment:

  1. Elizabeth J. Magie created "The Landlord's Game" to popularize the radical economic ideas of Henry George in 1902 and had it patented in 1904. She formed the Economic Game Company to publish it and sent a revised version to George S. Parker's toy company around 1910, but he was not interested, in part because of the success of the "Rook" card game. He also declined a revised version in 1924. But Wharton School of Finance and Commerce at the University of Pennsylvania professor Scott Nearing began using the game as a teaching tool, and one of his students Rexford Guy Tugwell took it with him to Columbia University. It became a popular game at various colleges and universities, and various people began distributing their own versions. Charles Darrow, a domestic heater salesman, made his own version, which he called "Monopoly," and in 1934 tried to sell it to the Milton Bradley Company and Parker Brothers, but both firms rejected it. However, after the board game sold well at the F.A.O. Schwarz toy store in New York during the Christmas season, Parker president Robert Barton reconsidered. The firm bought the game in March 1935 and then bought up Magie's orinal patent and other existing versions. One of Darrow's innovations was based on his niece's suggestion that players should use charms from a girl's charm bracelet to mark their progress around the board. Parker Brothers decided to use die-cast metal tokens for playing pieces, initially a battleship, a cannon, a clothes iron, a shoe, a top hat, and a thimble. The top hat was smilar to the one worn by the game's mascot Mr. Monopoly (originally called Rich Uncle Pennybags). The race car was the next token to be added, modeled after Mr. Monopoly's roadster. The Scottie dog was not added until the 1950s.

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